This research does not aim to provide a comprehensive historical overview of cinema, gaming, or digital media in their entirety. Instead, it focuses on specific intersections and convergences between cinematic illusion, gaming technologies, and data visualization—particularly as they relate to the development of hybrid digital media works within the design field.

The project is delimited in the following ways:

While industry tools and techniques are discussed, the focus is on how designers repurpose these for independent or offbeat creative outcomes.