The expected outcome of this project will be a series of new works presented in an exhibition, showcasing both finished pieces and developmental prototypes. These works will emerge from iterative experimentation, reflecting the insights gained through hands-on engagement with materials, technology, and audience interaction.

My aim is to create prototypes that will serve as exploratory tools, revealing alternative design possibilities and allowing concepts to evolve through trial, error, and observation. My aim for the works, that include interactivity and audience participation, is embed core concepts of critical making, diy technology, and hybrid media, emphasizing the interplay between play, interaction, and perception.

I plan to integrate Legacy technologies and low-tech materials alongside contemporary digital tools, highlighting alternative trajectories and challenging conventional narratives of technological progress.

Media archaeology plays a key role in this process by uncovering forgotten or overlooked technologies, allowing their histories, affordances, and material qualities to inform and inspire new creative possibilities-

My aim for the exhibition will also emphasize participatory elements, inviting the audience to actively engage with the works, thus making their interactions an essential part of the experience. By doing so, the outcomes will explore how meaning and form can emerge collaboratively between designer and viewer.

Community-building and knowledge-sharing is an important factor in my research project, reflecting a practice that values dialogue and co-creation. Overall, the exhibition aims to function as both a presentation of research and a space for experimentation, where concepts are not only displayed but actively tested and reinterpreted.

Through these works, my aim for my research project is to demonstrate how design can operate outside dominant tools and workflows, generating new perspectives on hybrid media, interaction, and participatory practice.